Wincast creates interactive games for live sports, with real-time data affecting your play.
Working with such a small team required flexibility and wearing many hats. The project needed websites, branding, and marketing materials on top of the actual product.
Design systems were developed to work across multiple documents, for a variety of instances, and with flexible variables. When necessary, animated demos were created for complicated UI sequences, like what you see here.
Texture was a crucial consideration for this design system. I wanted to evoke something that felt incredibly tactile, real, and enticing for users to interact with.